A nice gimmick to the PS4 is whenever you find an audio log in a level the log will start to play through the Dualshock4 mini speaker, kinda cool. The voice work is well done and matches with the characters well. Sound: The guns sound great and fit their look, I actually prefer Sci-Fi style guns over realistic ones, as they can be more “showy” and the boom of explosions was definitely evident. Also I had a lot of fun with the changes to the tactics needed on each level, some levels were stealth heavy, others were fetch quests while being bogged down by suppressing fire, escort missions while floating in space, and of course just good ole run and gun. With a swipe of the touch screen you can command your “OWL” or “Drone buddy” to change what tactics it uses, like Shield, attack, stun or zip line. ![]() ![]() Gameplay: Aside from being like any other FPS out there, Killzone Shadow Fall’s use of the Dualshock4 touch screen was nice. Some levels actually used the further draw distance to its advantage with multiple stages involving space walks and free falling. Graphically the game is astounding, much like my review of Knack the game is jaw droopingly clear and crisp and almost forces you to stop and take in the sites. Graphics: Lets get the big one out of the way first. Killzone: Shadow Fall is the next gen shooter made specifically for the PS4 and while I cant say its the best or only FPS on the PS4 I will say it was a nice way to eat some time. ![]() Since I missed the first game I always just skipped all subsequent releases since I never really wanted to go back and play the original (I’m a completionist like that) Well since this is December (the slowest month in gaming) and the PS4 has about 4 games to play right now I figured this would be a good jumping on point for the series as any. Unfortunately when Killzone first came out on the PS2 I was overly engrossed with other games and never played it. Time to Beat: About 18 hours on hard with cheap deaths
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